#ifndef GAME_H
#define GAME_H

#include "PresentationFactory.h"
#include "MapSelectorObserver.h"

class Game: public MapSelectorObserver
{
public:
    Game(PresentationFactory* factory);
    ~Game();


	void Start();

	void SelectedMap();
	void CancelledMap();

private:
	void Initialize();

	PresentationFactory *presentationFactory;
};

#endif // GAME_H
